

Lag brukertilpasset kommunikasjon og brukerreiser
Synkroniser brukerkohorter med marketingsystemet, for tilpasning av brukerreiser og sekvenser.
Synkroniser brukerkohort med marketingplattform

Eksporter kohorter for å lage “Segmenter” i Klaviyo.
Eksport av “Brukere med frafallsrisiko”
Tilkoblet
Navn
Sist eksportert
Antall brukere eksportert
Brukere med frafallsrisiko
4 minutter siden
4,056 brukere
10 % mest engasjerte brukere
10 minutter siden
1,322 brukere
All you were missing to make games
Deploy worldwide in a snap
Build, customize and scale multiplayer games with a single SDK, fully customizable server logic and automatic worldwide deployment — without writing network code or managing servers.
Global clusters close to your players
Fully customizable data, logic and admin tools
Multiplayer in hours, not months
Watch Alan create his games easily
2 min
Watch now

How It Works
Why PlayServ
Use Cases
Pricing
Log In
Book a Demo
Instant setup
From Idea to Global Multiplayer —
in One Flow
Define your game logic once —
PlayServ handles data, servers, synchronization and worldwide scaling.
Define
Your Game World
JSON
Data, states and rules — as a single model
Describe your game entities, states and relationships. Your data model becomes the source of truth for logic, sync and security.

Plug Into
the Engine
No netcode. No backend. Just your game
Install the SDK and work with simple abstractions: sessions, sync, services and reactive data — already handled.
Run Worldwide
by Default
One world. Many servers. Zero ops.
Your game runs on global clusters close to players. Servers replicate the same world state — failure-resistant and cost-efficient.

UNIFIED BACKEND PLATFORM
Stop Stitching Microservices
Replace fragmented tools with one cohesive engine. Data, logic, networking, and LiveOps work as one system, giving you total control without the integration headaches.
Networking & LiveOps built-in
Transparent pricing model
One dashboard for everything
FASTER GO-TO-MARKET
Multiplayer in Hours, Not Years
Skip the netcode nightmare. Our architecture handles synchronization, prediction, and state management automatically, so you can focus entirely on the gameplay loop.
No networking code needed
Instant
prototyping
No steep learning curve
GAME-FIRST ARCHITECTURE
Your Code Defines the Backend
Forget SQL queries and API endpoints. Simply define your game rules and data structures in code, and the platform automatically adapts to serve and sync them in real-time.
Real-time data sync
Logic defines the rules
Ready-to-use templates
FULLY MANAGED SCALING
Infinite Scale. Zero DevOps.
Launch with confidence. Whether you have 10 players or 10 million, our global infrastructure scales automatically to meet demand. World state persists even through server failures.
Global scaling out-of-the-box
Fault-tolerant persistence
Zero DevOps overhead
Book call with CEO
Imagine the Possibilities
How This Changes the Industry
This isn’t fantasy. It’s what becomes possible with our backend.
Lag brukertilpasset kommunikasjon og brukerreiser
Synkroniser brukerkohorter med marketingsystemet, for tilpasning av brukerreiser og sekvenser.
Synkroniser brukerkohort med marketingplattform

Eksporter kohorter for å lage “Segmenter” i Klaviyo.
Eksport av “Brukere med frafallsrisiko”
Tilkoblet
Navn
Sist eksportert
Antall brukere eksportert
Brukere med frafallsrisiko
4 minutter siden
4,056 brukere
10 % mest engasjerte brukere
10 minutter siden
1,322 brukere

Which template next?
MOBA
45%
Vote
Sports & Racing
32%
Vote
Simulators
14%
Vote
Strategy (RTS/TBS)
9%
Vote
What tools do you need?
Tournament Engine
45%
Vote
Skill-Based Matchmaking
32%
Vote
Guilds & Clan Wars
14%
Vote
Atomic swaps, Marketplace logic
9%
Vote
25 000
Players per room
ready to build
Specialized Architectures
We currently support the "Big Three": RPG, Shooter, and Strategy. New genre blueprints are added with every update.
Build the Future with Us
We prioritize development based on your needs. Cast your vote to influence which templates and features arrive in the next update.

Action RPG
Similar to: Elden Ring, Diablo IV, Cyberpunk 2077, Genshin Impact
Large-scale multiplayer worlds
Quests, progression & persistence
Seamless sharding & sync

Survival / Sandbox
Similar to: Minecraft, Rust, ARK, Valheim
Real-time co-op and crafting.
Custom servers and modding support.
Fast sync of large game worlds.

Indie & Casual
Similar to: Stardew Valley, Among Us, Hades, Hollow Knight
Simple integration for small teams.
Fast MVP launches.
No backend skills needed
Cost Calculator
Estimate your CCU & future monthly cost
Get a quick estimate of how many concurrent players your game may have — and what that capacity will cost per month.

I know my CCU

Help me estimate







Your Estimate
$5
Estimated monthly cost
Estimated average CCU:
250 players
Estimated peak CCU:
250 players
Price per CCU / month:
$0.03
100 CCU / month free for early adopters
Spin up your first environment, plug in your game, and only pay when you grow beyond the free tier.
Start for free
No credit card required. You can tweak limits or move to production pricing at any time
Enter your expected CCU
Expected Average CCU
10 CCU
100K+
250
What affects your CCU?
Peak hours
Most games see 5–15% of MAU online at the same time.
Match size / game mode
Larger lobbies = higher CCU.
Regions you support
Multi-region deployments split CCU across servers.
Session length
Longer sessions increase average concurrency.
Gameplay Intensity
Light
Casual / turn-based
Medium
Session co-op
High
Fast-paced / always-on
Lag brukertilpasset kommunikasjon og brukerreiser
Synkroniser brukerkohorter med marketingsystemet, for tilpasning av brukerreiser og sekvenser.
Synkroniser brukerkohort med marketingplattform

Eksporter kohorter for å lage “Segmenter” i Klaviyo.
Eksport av “Brukere med frafallsrisiko”
Tilkoblet
Navn
Sist eksportert
Antall brukere eksportert
Brukere med frafallsrisiko
4 minutter siden
4,056 brukere
10 % mest engasjerte brukere
10 minutter siden
1,322 brukere

PlayServ is currently FREE for new customers
PlayServ is free for now. The calculator estimates future usage and cost once pricing is enabled

Testimonials
Trusted by Gamedev Innovators

Liam Jonson
CEO, RuneHorizon.com
“We’ve been working with this team for over seven years, delivering several complex MMO projects together. During this time, they’ve consistently proven their ability to solve problems that even large studios struggle with. While we haven’t yet used their new platform directly, I’ve seen how their approaches to architecture and real-time world synchronization have evolved.”
8x
increase in data processing effciency
Lag brukertilpasset kommunikasjon og brukerreiser
Synkroniser brukerkohorter med marketingsystemet, for tilpasning av brukerreiser og sekvenser.
Synkroniser brukerkohort med marketingplattform

Eksporter kohorter for å lage “Segmenter” i Klaviyo.
Eksport av “Brukere med frafallsrisiko”
Tilkoblet
Navn
Sist eksportert
Antall brukere eksportert
Brukere med frafallsrisiko
4 minutter siden
4,056 brukere
10 % mest engasjerte brukere
10 minutter siden
1,322 brukere







Tech Documentation
The definitive source for
Technical questions
We’ve moved past simple FAQs to provide comprehensive guides. Dive deep into architecture diagrams, specific implementation patterns, and real-world code examples.
Explore Technical Docs

Complete
Tech Guide

Early access. Zero cost
PlayServ is free while in early access. Build, test, and ship global multiplayer without committing to pricing.
Start Free
No credit card · No limits during early access
Lag brukertilpasset kommunikasjon og brukerreiser
Synkroniser brukerkohorter med marketingsystemet, for tilpasning av brukerreiser og sekvenser.
Synkroniser brukerkohort med marketingplattform

Eksporter kohorter for å lage “Segmenter” i Klaviyo.
Eksport av “Brukere med frafallsrisiko”
Tilkoblet
Navn
Sist eksportert
Antall brukere eksportert
Brukere med frafallsrisiko
4 minutter siden
4,056 brukere
10 % mest engasjerte brukere
10 minutter siden
1,322 brukere
We turn complex backend work into a plug-and-play experience — one platform for networking, live ops, and scaling. Teams ship games in days, not months, and focus on what they love most: building worlds, not managing servers.
Newsletter
Subscribe for exclusive updates, product news, and early access to Playserv features.
Your email
Subscribe
2026 © Playserv | All Rights Reserved
Privacy Policy
Terms of Use