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Synkroniser brukerkohorter med marketingsystemet, for tilpasning av brukerreiser og sekvenser.

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1,322 brukere

All you were missing to make games

Deploy worldwide in a snap

Build, customize and scale multiplayer games with a single SDK, fully customizable server logic and automatic worldwide deployment — without writing network code or managing servers.

Global clusters close to your players

Fully customizable data, logic and admin tools

Multiplayer in hours, not months

Watch Alan create his games easily

2 min

Watch now

How It Works

Why PlayServ

Use Cases

Pricing

Log In

Book a Demo

Instant setup

From Idea to Global Multiplayer —

in One Flow

Define your game logic once —

PlayServ handles data, servers, synchronization and worldwide scaling.

Define

Your Game World

JSON

Data, states and rules — as a single model

Describe your game entities, states and relationships. Your data model becomes the source of truth for logic, sync and security.

Plug Into

the Engine

No netcode. No backend. Just your game

Install the SDK and work with simple abstractions: sessions, sync, services and reactive data — already handled.

Run Worldwide

by Default

One world. Many servers. Zero ops.

Your game runs on global clusters close to players. Servers replicate the same world state — failure-resistant and cost-efficient.

UNIFIED BACKEND PLATFORM

Stop Stitching Microservices

Replace fragmented tools with one cohesive engine. Data, logic, networking, and LiveOps work as one system, giving you total control without the integration headaches.

Networking & LiveOps built-in

Transparent pricing model

One dashboard for everything

FASTER GO-TO-MARKET

Multiplayer in Hours, Not Years

Skip the netcode nightmare. Our architecture handles synchronization, prediction, and state management automatically, so you can focus entirely on the gameplay loop.

No networking code needed

Instant

prototyping

No steep learning curve

GAME-FIRST ARCHITECTURE

Your Code Defines the Backend

Forget SQL queries and API endpoints. Simply define your game rules and data structures in code, and the platform automatically adapts to serve and sync them in real-time.

Real-time data sync

Logic defines the rules

Ready-to-use templates

FULLY MANAGED SCALING

Infinite Scale. Zero DevOps.

Launch with confidence. Whether you have 10 players or 10 million, our global infrastructure scales automatically to meet demand. World state persists even through server failures.

Global scaling out-of-the-box

Fault-tolerant persistence

Zero DevOps overhead

Book call with CEO

Imagine the Possibilities

How This Changes the Industry

This isn’t fantasy. It’s what becomes possible with our backend.

Lag brukertilpasset kommunikasjon og brukerreiser

Synkroniser brukerkohorter med marketingsystemet, for tilpasning av brukerreiser og sekvenser.

Synkroniser brukerkohort med marketingplattform

Eksporter kohorter for å lage “Segmenter” i Klaviyo.

Eksport av “Brukere med frafallsrisiko”

Tilkoblet

Navn

Sist eksportert

Antall brukere eksportert

Brukere med frafallsrisiko

4 minutter siden

4,056 brukere

10 % mest engasjerte brukere

10 minutter siden

1,322 brukere

Which template next?

MOBA

45%

Vote

Sports & Racing

32%

Vote

Simulators

14%

Vote

Strategy (RTS/TBS)

9%

Vote

What tools do you need?

Tournament Engine

45%

Vote

Skill-Based Matchmaking

32%

Vote

Guilds & Clan Wars

14%

Vote

Atomic swaps, Marketplace logic

9%

Vote

25 000

Players per room

ready to build

Specialized Architectures

We currently support the "Big Three": RPG, Shooter, and Strategy. New genre blueprints are added with every update.

Build the Future with Us

We prioritize development based on your needs. Cast your vote to influence which templates and features arrive in the next update.

Action RPG

Similar to: Elden Ring, Diablo IV, Cyberpunk 2077, Genshin Impact

Large-scale multiplayer worlds

Quests, progression & persistence

Seamless sharding & sync

Survival / Sandbox

Similar to: Minecraft, Rust, ARK, Valheim

Real-time co-op and crafting.

Custom servers and modding support.

Fast sync of large game worlds.

Indie & Casual

Similar to: Stardew Valley, Among Us, Hades, Hollow Knight

Simple integration for small teams.

Fast MVP launches.

No backend skills needed

Cost Calculator

Estimate your CCU & future monthly cost

Get a quick estimate of how many concurrent players your game may have — and what that capacity will cost per month.

I know my CCU

Help me estimate

Your Estimate

$5

Estimated monthly cost

Estimated average CCU:

250 players

Estimated peak CCU:

250 players

Price per CCU / month:

$0.03

100 CCU / month free for early adopters

Spin up your first environment, plug in your game, and only pay when you grow beyond the free tier.

Start for free

No credit card required. You can tweak limits or move to production pricing at any time

Enter your expected CCU

Expected Average CCU

10 CCU

100K+

250

What affects your CCU?

Peak hours

Most games see 5–15% of MAU online at the same time.

Match size / game mode

Larger lobbies = higher CCU.

Regions you support

Multi-region deployments split CCU across servers.

Session length

Longer sessions increase average concurrency.

Gameplay Intensity

Light

Casual / turn-based

Medium

Session co-op

High

Fast-paced / always-on

Lag brukertilpasset kommunikasjon og brukerreiser

Synkroniser brukerkohorter med marketingsystemet, for tilpasning av brukerreiser og sekvenser.

Synkroniser brukerkohort med marketingplattform

Eksporter kohorter for å lage “Segmenter” i Klaviyo.

Eksport av “Brukere med frafallsrisiko”

Tilkoblet

Navn

Sist eksportert

Antall brukere eksportert

Brukere med frafallsrisiko

4 minutter siden

4,056 brukere

10 % mest engasjerte brukere

10 minutter siden

1,322 brukere

PlayServ is currently FREE for new customers

PlayServ is free for now. The calculator estimates future usage and cost once pricing is enabled

Testimonials

Trusted by Gamedev Innovators

Liam Jonson

CEO, RuneHorizon.com

LinkedIn

“We’ve been working with this team for over seven years, delivering several complex MMO projects together. During this time, they’ve consistently proven their ability to solve problems that even large studios struggle with. While we haven’t yet used their new platform directly, I’ve seen how their approaches to architecture and real-time world synchronization have evolved.”

8x

increase in data processing effciency

Lag brukertilpasset kommunikasjon og brukerreiser

Synkroniser brukerkohorter med marketingsystemet, for tilpasning av brukerreiser og sekvenser.

Synkroniser brukerkohort med marketingplattform

Eksporter kohorter for å lage “Segmenter” i Klaviyo.

Eksport av “Brukere med frafallsrisiko”

Tilkoblet

Navn

Sist eksportert

Antall brukere eksportert

Brukere med frafallsrisiko

4 minutter siden

4,056 brukere

10 % mest engasjerte brukere

10 minutter siden

1,322 brukere

Tech Documentation

The definitive source for

Technical questions

We’ve moved past simple FAQs to provide comprehensive guides. Dive deep into architecture diagrams, specific implementation patterns, and real-world code examples.

Explore Technical Docs

Complete

Tech Guide

Early access. Zero cost

PlayServ is free while in early access. Build, test, and ship global multiplayer without committing to pricing.

Start Free

No credit card · No limits during early access

Lag brukertilpasset kommunikasjon og brukerreiser

Synkroniser brukerkohorter med marketingsystemet, for tilpasning av brukerreiser og sekvenser.

Synkroniser brukerkohort med marketingplattform

Eksporter kohorter for å lage “Segmenter” i Klaviyo.

Eksport av “Brukere med frafallsrisiko”

Tilkoblet

Navn

Sist eksportert

Antall brukere eksportert

Brukere med frafallsrisiko

4 minutter siden

4,056 brukere

10 % mest engasjerte brukere

10 minutter siden

1,322 brukere

We turn complex backend work into a plug-and-play experience — one platform for networking, live ops, and scaling. Teams ship games in days, not months, and focus on what they love most: building worlds, not managing servers.

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